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Keywords

About to
A special timing, which interrupts the normal flow of the game to apply effects, just before the event that is "about to" happen occurs.
Adamant
A manifestation with Adamant cannot be moved from the zone it is in due to opponents' cards or effects.
Base Power
The power value printed on the card, before any modifier.
Cancel
The canceled effect cannot be resolved.
Chain
Put a manifestation under your control into Support. Once it has entered the field, it is considered played and Chained.
Conceal
A Concealed card is placed face-down in the zone specified by the effect. As long as it is Concealed, all its characteristics, except the Type, can be consulted only by its controller.
Confrontation Zone
Shared zone where all manifestations that are played and put into the Confrontation are placed.
Controller
The controller is the player who can play and activate the effects of the cards. If a player controls a card of which they are not the owner, when the card leaves the field or the Stalemate Zone, it returns under the control of its owner.
Copy
Creates a copy of a card. Unless specified otherwise, the copy has only the original printed characteristics of the copied card (name, temperament, cost, power, text) and does not inherit modifiers or counters. Copies are not considered Played.
Counter
Object to mark changes given by effects on a card.
Currently
At the moment in which the card or effect resolves on the Stack.
Destroy
Put the destroyed card into its owner's Limbo.
Discard
Put the Discarded cards into the Limbo from the hand or from the deck.
Draw
Take the requested amount of cards from your deck and put them in your hand. The effect remains valid even in case the amount of cards in the deck would lead to drawing fewer cards or none.
Empathic Vessel
Zone where the opposing Manifestations that have lost the Confrontation are accumulated.
Ephemeral Wills
Cards that can be played by paying a tribute. They can be played in response after Revelation. Once their effect resolves on the Stack, they are moved to the Limbo.
Exhaust
Rotate the card horizontally. It cannot be Exhausted again until the card is Restored, at the beginning of the turn or via effects.
Exile
Put the card in its owner's exile zone, making it inaccessible for the rest of the game.
Field
The Cartomantic Field, the game zone that comprises the Interzone, the Confrontation, and in which played Persistent Wills are placed.
First Manifestation
The manifestation that was played at Revelation by its controller. If that card leaves the Confrontation, its controller must choose another of their manifestations in the Confrontation as the new First Manifestation. If a player controls no manifestations in the Confrontation Zone, at the moment they play or put a manifestation into Support, the latter enters as the First Manifestation.
Float
A manifestation with Float can share its space in the Interzone with another manifestation.
Gain/Lose Points
Add or remove the specified value to the total points of the player's Empathic Vessel. Points in the Empathic Vessel can also go into the negative and are independent of the points of captured manifestations.
Gets -/+ power
Decrease or increase the power of the manifestation; the manifestation remains the same Temperament. When a manifestation reaches 0 power or less it is destroyed.
Immediate Effect
An effect to which it is not possible to respond; it resolves on the Stack with priority over other effects. If an Immediate Effect triggers at Revelation, it triggers and resolves on the Stack before other Triggered effects have the opportunity to enter the Stack.
Immunity
Immune cards and players are not influenced in any way by the specified source.
in Support
Any manifestation that is in the Confrontation Zone, and entered while a First Manifestation was already present, is defined as "in Support".
Interzone
Zone where the player can place up to 3 of their Manifestations that have won a Confrontation to continue exploiting their effects as Support, or passive and triggered effects that require the manifestation to be "on the field". Those Manifestations can be replaced by putting them at the bottom of one's Deck every time another one would enter.
Limbo
Zone where resolved Ephemeral Wills, Manifestations used as a Tribute, and destroyed cards are placed.
Modifier
Any temporary or permanent change to the characteristics of a card (power, temperament, etc.) caused by an effect.
Neutralize
Cancel the effect of the neutralized card and send it to its owner's Limbo.
Owner
You are always the Owner of all the cards that are in your deck at the beginning of the game.
Persist
If a manifestation with Persist has won the confrontation, it remains in the Confrontation Zone as a First Manifestation.
Persistent Wills
Cards that can be played by paying a tribute. They can be played only on an empty Stack during the End Phase and, once they resolve on the Stack, they enter the field. As a requirement for the activation of their effects, all persistent wills must be on the field.
Play
Playing means putting a card on the Stack to then resolve it. If not specified by an effect playing the card, Manifestations are played on the Confrontation Zone, Persistent Wills are played on the field, and Ephemeral Wills are resolved and put in the Limbo.
Points
If not specified "of a manifestation" it refers to the points in the Empathic Vessel.
Protection
Protected cards and players cannot be chosen as targets by the specified source. Protected manifestations cannot obtain Modifiers from the specified source.
Reduce
Decrease the power of the manifestation. It is an alternative cost for the activation of the effects of some cards, therefore it is not considered as a decrease in power via cards or effects.
Restore
Return an Exhausted card to a vertical position. That card can be Exhausted again.
Sacrifice
Put the sacrificed card into its owner's Limbo.
Show
Show the card (or cards) to your opponent and then put it back in its original zone, unless the effect specifies otherwise.
Stalemate Zone
Special zone where the Manifestations involved in a Stalemate are placed. Controller and Modifiers remain unchanged.
Support
A manifestation with Support can enter the Confrontation, from the hand or from the Interzone, after the First Manifestation. If "from the hand" is specified it can be played in Support exclusively from the hand.
Suspend
Remove a card from the game zones and set it aside. That card is considered Suspended.
Target
The element (a card, a player, etc.) that the controller of the effect or card must choose for it to have an effect.
Token
A manifestation or a will created by the effects of other cards. If a token leaves the Cartomantic Field it is exiled. Unless specified otherwise, manifestation tokens are exiled at Resolution.
Tribute
The cost of most Wills and some activated effects, paid with Manifestations from one's hand, or Excess Essence. A Manifestation used as Tribute is not considered discarded.
Uncover
Put one or more cards face-up.